top of page

Alex T. Lin

Austin, TX, USA

78641

alexlin0909@gmail.com

Work experience

Skills

Senior Production Artist, 

ARISTOCRAT TECHNOLOGIES

March/2017 - Now

Day to day tasks: 

-Create symbol animation and VFX for the game with After Effect and/or Particular.

-Create character animation with Spine 2D Animation.

-Handling art direction for slot game base on design and feature(s).

-Create UI/UX wire frame works to go through game play, feature(s), banners, transition(s)

-Mock up rough animation for key symbols and feature transition(s) for outsourcing.

-Design symbols, game theme style, banners and feature elements.

-Hold meetings for Studio management for approval and update progress.

-Translate Help screen into Chinese both simplify and traditional if needed.

-Handle out sourcing company, plan meetings, directing them on art style, animation and the general theme of the game.

-Currently, I have slot games live on Aristocrat's slot apps (Heart of Vegas, Cashman, Lighten Link and Fa Fa Fa Gold) and Big Fish Casino apps.

SPINE 2D ANIMATION

PHOTOSHOP

AFTER EFFECT

ILLUSTRATOR

TRAPCODE PARTICULAR

UI/UX DESIGN

HAND DRAWN ANIMATION

CHARACTER DESIGN

VFX ANIMATION

LAYOUT DESIGN

STORY BOARD

3D STUDIO MAX

2010 - present

Senior Artist, Tango Austin

Sept/2014 - Dec/2016

I have worked at Tango Austin game studio for the past 2 and half years.  During the time I was tasked multiple core rules in the studio.  I am the lead animator for Tower Conquest, had animated over 50+ characters in Spine and more than 1000 final art assets for the game.  I have also asked to assist with Road Riot team with UI design, game play designs and animations.  My daily used software are Spine, Illustrator, Unity and Photoshop.   

2010 - present

Day to day tasks: 

-Lead a small team of animator to accomplish weekly goals 
-Vector game ready art assets from concept in Illustrator 
-Rig characters 
-Animate characters, set up multiple skin packs in Spine 2D Animation
-Hook up characters in Unity
-Help create concept / modify characters
-Help create UI, Background (layout designs) and vehicle designs 
-Help create VFX animation 

Animator/Lead Artist, Mirthwerx

​Jan/2010 - Dec/2013

Lead artist for iOS and Android game studio.   Responsible for character design, layout, title screen, icons, and other game assets. Painted characters and backgrounds for children’s digital story book, A is for App: The IT Alphabet.
Created over 4,000 frames for “Catch the Monkey” game characters.  

Day to Day tasks: scrum meeting with the team, communicate between design team and engineer team, assign tasks and manage schedule, create concept / design as needed, create production art as needed, assets team member as needed.   

General Manager / In House Artist, Hobby Kingdom Game Store

​March/2007 – Dec/2009

Helped create Canada’s premier tabletop gaming store in Burlington, Ontario.  Designed the 2,500 sq.ft. with custom digitally painted 8’x10’ murals in the private gaming rooms.

Designed and painted background art for website.

As store manager, responsible for creating marketing materials (advertisements, flyers, posters), hiring, training, product selection of board games, role playing games, card games, and miniature games,  Ran gaming events and tournaments for customers, and special events of up to 80+ attendees.

Pencil Artist, Dreamwave Comics
Jasn/2003 - Jan/2005 (Freelance)
Jan/2005 - Dec/2006 (Full time)

Worked on one of the most popular comic book series "Transformers".  I am the associate pencil artist for the series, drawing by pencil then scan it to finish in Photoshop.  I am also the sole artist responsible for the Dreamwave Transformers Almanac series, responsible for researching and drawing each transformer in robot and vehicle form. I have done 200+ drawings for the series.  At the tile end of 2005 was asked to work directly under the founder of Dreamwave comics and Lead artist of Transformers Pat Lee on several of Dreamwave’s in-house intellectual properties.

Key Animation Pose/Layout Artist, Wack Wack Animation 

​Jan/1999 - Nov/2002

layout and Key animation artist for several Saturday morning shows such as "Ned's Newt", "Tales from the Crypt Keeper", "Rainbow Fish", "Anne of Green Gables", and "Maggie and the ferocious beast".

Day to Day tasks:  Study layout package for the scene, communicate with Layout supervisor about the scene,        listen to voice over tracks if needed, create layout template for the scene and character placement, create layout for the scene, create key pose animation for the scene.

Education

Game Insitute: 3D Modeling and Animation

​March/2011 - Oct/2011

Certificate Earned

Online course about 3D modeling and animation with 3D Studio Max.  I have learned the fundamentals of 3D model building and simple animation.  

Sheridan College: Classical Animation

​Sept/1995 - June/1999

BACHELOR OF ART

Professional trained with classical way of animation by hand, learned full understanding of film productions, camera, storyboard, layout/location design, character design, character animation, VFX animation, color/painting.

bottom of page